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CONTROL V2

--------{Awakening Order}---------

Moves:| Z | X | F | C | TAP | V |

Cost: |ƒ500|ƒ500|ƒ2,000|ƒ4,000|ƒ4,000|ƒ5,000|

To obtain Control V2, the user must gain the Core Brain, an item that can be obtained with a 2.5% chance from Order after inserting the Fist of Darkness into the Secret Laboratory. They must then talk to the Arlthmetic NPC and give them the Core Brain. (Note: The user must have already gotten cyborg before giving them the Core Brain.) Once the user has given them the item, they will be thanked and asked to defeat Tide Keeper, Cursed Captain, and Order without dying through separate quests. Upon death, even if not in battle against any of these bosses, their progress will restart, and have to give him the Core Brain again. Arlthmetic will give them a special Control raid chip. This gives the user the ability to host Control raids at the cost of ƒ1,000 or fruit over $1M. Control raids are unique because at the last island, there are no enemies except for a boss in the Laboratory of the 5th island. Instead of being named Control Master, the boss will be named Awakened Order. This NPC uses every Control V2 and Koko V2 and has a high HP of 1,500,000. What makes this boss even harder is that if the user leaves the Lab Battle, the boss regains health. The user teleports to 'Église de Prophétie, the place where people awaken their fruits and is given the ability to buy their awakening with Fragments.

Passives:

Area-Bound

Control's moves can only be used inside the Area that the user creates. The Area lasts for ~150 seconds.

Swap

Taking 1,000 energy, the user can attack the boulder from the tap move and swap it with the closest enemy that's inside of the chamber. If this is done instead with the held version of the Z move on an enemy, it will target that enemy instead of the closest one, as long as the user is also in the room.

Moveset:

TAP - Boulder

Cost: ƒ4000

The user, similarly to the unawakened Control X move, throws a boulder from the floor. This doesn't work in the air, and it has to be held for 2 seconds to work, making it easier for mobile users. If the user has 1,000 energy and uses another damaging move, regardless if it is a fruit, fighting style, or sword attack, they teleport the closest enemy inside of the chamber and swap places with the boulder, damaging the enemy instead.

Z - Death's Chamber

Cost: ƒ500

The user conjures a chamber, within which they become resilient, reducing incoming damage by 30%, and infusing their fruit or Koko's abilities with a formidable boost of 15% additional damage. When held, the user hurls this chamber towards a chosen enemy, causing it to follow them closely. This can be done on the user themselves. A tap keeps it stationary, but its size remains unaltered, regardless of how long it's held. It is as big as Beautiful Pirate's Domain. This deals little to no damage over time, being the move that deals the least damage in the game, not including those that deal no damage, dealing about 10 damage per second. However, this is extremely useful, because it can drain the enemy's instinct quickly.

X - Roses and Thorns

Cost: ƒ500

The user hurls a barrage of rocks forward, fusing them into a colossal boulder that stays floating with a strong gravitational pull, drawing nearby adversaries into its ominous orbit. However, if the user releases the key, a menacing array of spikes appears before them, streaking toward the enemy, as the boulder falls while losing its gravitational pull.

If the user does not stop holding and instead waits until the attack ends, the enemies will eventually be pulled into the center of the boulder, subject to a three-second ordeal of suffocation before the boulder plummets earthward, shattering into smaller, jagged fragments that inflict additional harm upon those ensnared within its grip.

However, if this is done in the air, the user stabs the air, creating lightning shaped like a rose, sprouting out of the user's sword. This lightning stuns enemies for a total of 5 seconds and cannot be dodged using Instinct.

C - Cardiovascular Echo

Cost: ƒ4,000

The user slashes their sword forward. If the user doesn't have a sword equipped, they will automatically use Koko for their iaido strike. The iaido strike will be as long as the room, and if hit, a cutscene will appear where the user teleports to the nearest person hit and dashes around, slashing them multiple times. If held, the user slashes them longer before teleporting behind them, grabbing their heart and dealing damage. Even if the user can still move around, strikes the color of the user's Aura echoing the user's past slashes will appear, damaging the enemy even more. The enemy will be hit by another strike, an attack that was not done before the echos. The enemy will be stricken back, with a sword through their chest, unable to move. The user can no longer use a sword. After a few seconds, the sword flies back to the user, no matter where they are, allowing them to use their sword again. This can be dodged, however, the cutscene will still play and drain Instinct if hit by the strike.

V - Atomic Starfall

Cost: ƒ5,000

The user releases a surge of their energy, summoning a radiant star infused with the vivid hues of their Aura into the sky. This celestial body unleashes a lightning bolt that electrifies every enemy, leaving them temporarily stunned for a span of three seconds. As the star traverses the room, it leaves in its wake a flurry of mesmerizing Aura-colored slashes that dance across the enemies' vision, rendering them immobilized. Simultaneously, the user emits torrents of electrifying beams from their very being, drawing adversaries closer with the captivating Aura-charged electricity.

F - Heartbreak

Cost: ƒ3,000

The user swiftly teleports forward, leaving behind a perilous trail that inflicts damage upon any who touches it. Moreover, anyone harmed by this trial has their heart figuratively 'stolen' for a duration of three seconds, subjecting them to additional damage without disrupting the user's Instinct. This power boasts three charges, with each charge regenerating over a span of 15 seconds. If the user chooses to hold the move, they ascend into flight, delivering devastating harm to those in close proximity.

Pros:

  • Every attack except Z and C breaks Instinct.

  • Deals a lot of damage.

  • Enemies cannot escape when damaged earlier.

  • V allows the user to move around while the attack is still going on.

  • Some attacks last long, meaning that the user can wait for cooldowns in the meantime.

Cons:

  • Heart Theif deals less damage if held.

  • Some attacks last long, allowing the user to be attacked by teamers.

  • The Control raids are hard.

  • The TAP move drains a lot of energy if used with the passive, Swap.

  • The TAP move may be a problem for mobile users.

KOKO V2

"A large katana made with the finest materials and infused with lightning, previously owned by a surgeon."

Item Description in Inventory

If the user has fully awakened Control, Koko V2 can be obtained by talking to Skillful Doctor, an NPC similar to Thunder God, after completing a Control raid and buying it for ƒ5,000. This is a completely different sword from Koko and can be switched in the inventory.

--------{Upgrading}---------

Talk to the Blacksmith to upgrade this weapon.

Grade 1 | Materials: 20 Angel Wings, 1 Dark Fragment, 20 Fool's Gold, 8 Mini Tusks | Effects: +10% Damage and -6% Cooldown

Passives:

Surgeon Mode

If the user activates Control Z, the user's Koko (2nd Form) will have a completely different move set.

Moveset:

Z - Fatal Shock

Mastery: 175

Damage: A+

The user teleports forward, with a trail of lightning behind them. Anyone caught in their path falls into a shocking surge of electricity for a disorienting three-second duration. This stunning jolt leaves their adversaries vulnerable and incapacitated, offering the user a strategic opening to strike.

X - Targetted Lightning

Mastery: 350

Damage: S

In front of the user, a rotating crosshair appears as the attack is held. Once released, three small, yet fast bolts of lightning shoots out of the sword. The projectiles carry lightning-like effects and deal good damage, along with no knockback. If hit, the user teleports to the enemies and slices all of them once with electricity, knocking them back and electrocuting them for four seconds.

Surgeon Moveset:

Z - Death's Grasp

Mastery: 175

Damage: S

Death's Grasp makes the user teleport forward, but the user strikes the ground, creating a trail of electricity with many slices behind them. If anyone is in the way, the user stabs them onto the floor, stunning them. If held, the user can charge up to three stages, indicated by white rings around the user. Each stage makes the range longer and turns it more powerful.

X - Thunderclap Lethality

Mastery: 350

Damage: S+

If in surgeon mode, the user sends one thick beam of electricity that automatically aims if an opponent is near. If it strikes, the user teleports to them slicing them multiple times before ending it with a stab of electricity that releases the force of electricity around them, causing a loud clapping noise that knocks nearby enemies. The user can no longer use Koko (2nd Form) unless the sword comes back after three seconds, the enemy dies, or the room disappears.

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